Graphic Settings–Ambient Occlusion

Ambient Occlusion is when they layer shadow on objects to make them more realistic.  The result is quite dramatic, but I took a 10 frames per second hit in performance.

The game went from 60 frames per second to 50-ish frames when I turned on Ambient Occlusion and Depth of Field.

With Ambient Occlusion and Depth of Field Off

With Ambient Occlusion and Depth of Field On

The shadow on the body is no longer uniform and actually becomes a gradient.  The effect is very dramatic when viewed in game.  In general objects becomes more vivid and contrast become stronger.  I would suggest turning it on if your hardware can support it.

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2 Comments to “Graphic Settings–Ambient Occlusion”

  1. I mostly notice the difference with Ambient Occlusion on when seeing things in the distance. Try looking at a striking vista, say the cliffs overlooking Ul’dah, with the two settings off and then on, the different is dramatic and really very cool.

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